Change is a part of most, if not all, development cycles. In my case, development hasn’t even started yet, so of course I expected changes.
Boy was I right.
I’ll go straight to the point. First and foremost, GameMaker is out, Unity is back in. Also, the Hoop Flick style of art is out, pixel art is in.
The complete reason why is a long story, but the gist of it is that I found online lectures for both Unity and Pixel Art design that I found not only helpful, but in the case of pixel out, actually beautiful.
And that says a lot. As a child who grew up in the 90s, 8-bit graphics is nothing new to me. It doesn’t bother me that a lot of new games go back to this type of art style, modernly represented as Pixel Art.
That said however, I’ve always preferred smoother graphics, the kind that uses vector drawing tools, and that is clearly represented in my first game, Hoop Flick. I also prefer a more cartoonish style, almost like a caricature, than “pixel art trying to look realistic”.
Reiterating that it’s never factored into my choice of whether or not to play a game (i.e. graphics don’t matter), still, that has been my stand for quite some time.
Until I saw what Pixel Art can do, that is.
Now, I wouldn’t kid anyone including myself into thinking I can replicate the beauties I had witnessed. It involves a lot of creativity, much of which I’m sure I don’t have. That said, it made me appreciate the said artstyle, and the very least I can do is try it out.
If it fails, then I’ll be making another blog post. Kidding.
Now as to whether I would employ cartoonish draw style or a more “realistic” body-to-head proportions is yet to be decided.
TL;DR I’ve decided to use Pixel Art and Unity. Right now I’m learning techniques of creating Pixel Art. I will be following this up immediately by re-learning Unity and its new version.
My next post will probably be in a week or two, but hopefully then I would have at least drafts of what the game would look like.
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